Crit Bits — Cara A. Brown, MBA
Format In-Person Workshop
Audience Design Teams + Leadership
Duration Half-Day or Full-Day
Status Available for Booking
The Problem

Most teams give feedback. Very few do it well.

Feedback in organizations is usually either too soft to be useful or too blunt to be received. It gets tangled in hierarchy, personality, and politics — until people stop trusting the process altogether.

The result: design work gets watered down, decisions get made for the wrong reasons, and the people closest to the work disengage. What's missing isn't effort or intention — it's a shared framework.

Crit Bits borrows from the rigorous critique culture of design education and translates it for the workplace. It's not about being harsh. It's about being clear, objective, and useful — every time.

The Framework — Four Moves
01 Create the context for feedback

Before critique begins, the presenter frames what kind of feedback is needed. This single move eliminates mismatched expectations and keeps the session focused.

02 Objectify the work

Separate the work from the person who made it. Critique what's on the page, not who put it there. This is harder than it sounds — and more important than anything else.

03 Clarify with questions

Before offering opinions, ask questions that reveal intent. This builds understanding, surfaces assumptions, and shifts the room from judgment mode to inquiry mode.

04 Process, think, marinate, pause

Good feedback needs time to land. This move teaches teams to resist the reflex to immediately defend or dismiss — and to let the work breathe before responding.

Crit Bits workshop in action

Crit Bits in practice — participants work through the four-move framework together.

In the world of design, critique is paramount to the development of the work. It is a means to receive constructive feedback in an objective manner — personal politics aside.

What's Covered

A framework your team can use starting the next day.

Each session is hands-on and grounded in real work. Participants leave with a shared vocabulary, practiced moves, and a format they can run independently.

We open with the history and theory of critique in design education — and why it produces better outcomes than typical feedback sessions. This context gives participants a reason to trust the framework before they use it.

Participants bring actual work-in-progress. The four-move framework is applied in real time, with facilitated rounds of critique. The goal is muscle memory, not theory — so we spend the majority of time doing, not listening.

We practice the hardest scenarios: feedback that contradicts a leader's direction, critique in a high-stakes review, and receiving feedback you disagree with. These simulations make the framework durable beyond the workshop itself.

Each participant leaves with a one-page reference card and a facilitation guide they can use to run critique sessions independently. The goal is a lasting shift in culture — not a one-day workshop that fades by Friday.

What Teams Gain

A shared language for feedback that works across roles, seniority levels, and disciplines — not just within the design team.

Common Ground

Fewer defensive reactions, less revision roulette, and reviews that move work forward instead of sending it in circles.

Better Reviews

A repeatable format they can run independently — so the shift in culture outlasts the workshop itself.

Lasting Change
Service Architecture — Facilitation + Training

Crit Bits sits inside a broader practice of building the conditions for better work — not just delivering outputs, but shaping how teams think, communicate, and decide together.

How I Work →
Skills Demonstrated
Facilitation Workshop Design Design Critique Methodology Cross-Functional Training Feedback Culture Executive Communication Learning Experience Design Organizational Development